Artificial intelligence in games /
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Main Author: | |
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Other Authors: | |
Format: | Unknown |
Language: | English |
Published: |
Boca Raton :
CRC Press,
2023.
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Edition: | 1st ed. |
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LEADER | 00929am aa2200229a 44500 | ||
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008 | 130303s2023 flua b 001 0 eng d | ||
020 | |a 9781032305950 (hardback) | ||
020 | |a 9781032033228 (paperback) | ||
020 | |z 9781003305835 (ebook) | ||
050 | 0 | 0 | |a QA76.76.C672 |b R6327 2023 |
100 | 1 | |a Roberts, Paul |c (Game programmer) | |
245 | 1 | 0 | |a Artificial intelligence in games / |c Paul Roberts ; illustrated by Nicholas Dent. |
250 | |a 1st ed. | ||
260 | |a Boca Raton : |b CRC Press, |c 2023. | ||
300 | |a 301 p. : |b ill. ; |c 24 cm. | ||
504 | |a Includes bibliographical references and index. | ||
650 | 0 | |a Video games |x Programming. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Artificial intelligence. | |
700 | 1 | |a Dent, Nicholas |c (Illustrator), |e illustrator. | |
952 | |0 0 |1 0 |2 LCC |4 0 |6 QA007676 C672 R6327 02023 |7 0 |9 13547 |a DORA |b DORA |d 2025-05-28 |l 0 |o QA76.76.C672 R6327 2023 |r 2025-05-28 16:49:47 |w 2025-05-28 |y BK | ||
999 | |c 13547 |d 13547 |